Archive for the 'Uncategorized' Category


The Dancing Oracle – final

I’m done with this challenge. Took long enough, but this is it… all done.

I’ve made a lot of adjustments (the smoke, camera animation, paralax, colors, fixed the dress, etc. …) In the end the Shake node tree was really a mess and it was really hard going back to fix stuff in the beginning cause [...]

The Dancing Oracle – part #4

Done some more work on the challenge, while I was taking a break from some other work. Now the node tree looks even more hideous and I should really clean it up and make it a bit optimized.

I fixed the lightning on the pots (Photoshop + Clone tool = awesome) and fixed the dress a [...]

The Dancing Oracle – part #3

Continuing my VFX308 challenge attempt. I’ve been at it for the better part of the day and I feel like I’ve done quite a lot. It’s still far from finished, but it’s getting there.

I’ve decided to go with the invisible girl motif, but not completely invisible. So I added a slight monochrome layer of the [...]

The Dancing Oracle – part #2

I’ve spent the whole day working on my VFX308 entry and I must say, I’m semi-pleased with what I’ve accomplished so far.
Somewhere along I’ve changed the concept and made my life a little easier but still a lot harder. Confused? Well, I am too.

Probably the ugliest piece of script I’ve put together so far. But [...]

The Dancing Oracle – part #1

After almost 3 weeks I’ve continued work on my submission for the VFXTalk’s challenge VFX308.

I’m slowly getting the results I want, but I still need to tweak a lot of stuff. The lightning is still a pain in my ass, since I still didn’t get around to it. The smoke is also a pain, but [...]

Compositing excercise #1 – hero flame /part 3

Here’s the third adjustment to the “human torch” excercise.

In this adjustment, I first corrected the colors, so they’re not all pink and pale. I then added some glow to the arm (and the flame too) so it looks like it’s really heated up. Afterwards I did some corrections to the warps of the flame, which [...]

Compositing excercise #1 – hero flame /part 2

I attempted the “human torch” effect again today. I basically started from scratch; at least for the flame part. I launched Particle Illusion and imported the source footage. After that I started playing around with the emitters to figure out, which one would look and work the best.

After that I went back into Shake and [...]

Compositing excercise #1 – hero flame /part 1

I got “inspired” today by episode 20 of the show Heroes and felt like I needed to play around a bit. So I quickly took my IXUS camera and shot myself in front of my blue wall and started “creating”. The idea was to create the “flame-boy” effect – where the “hero’s” hand/arm bursts into [...]

directSpread macro

I love the effect of rays and volumetric light and that is why I gave it a shot to make the effect in Shake.
The basic idea is pretty straightforward. You got a “light source” and position a radial (actually zoom-) blur behind it and adjust the colors, and luminance and other stuff… the broadness of [...]

Matchmoving excercise

I’ve been playing around in Shake today with some off the materials I got from different books on compositing. And I’ve decided to test my “integration” skills.
So I did some tracking, keying, color matching, etc… and I came up with this.

(Pay attention to the two guys in the background)
And here’s what the script looks [...]